Legacy Features
Inputs
⚠️ DEPRECATED: Use Data Binding instead of Inputs for controlling Rive graphics
Inputs are a legacy tool to control transitions in our state machine. While Inputs can still be used to control transitions, Data Binding is considered best practice since View Models are both more powerful and easier to control at runtime.
The best use for Inputs is quick, prototype interactions that you don’t plan to migrate to runtime.
After creating a Component, you’ll see any exposed inputs in the Inspector via the options panel and in the Inputs panel.
To see an Event associated with an Artboard, you’ll need to set the Artboard as a target of the Listener. The Event will now be listed as a listener action.